This is Lori & Zim. Lori's the powerful witch and Zim's the black cat with the mysterious powers. ^_^ I found the
sprite-sheet for this character on google images, it included only the energy scythe attack and the standing (or levitating
xD), walking, etc sprites. I did the ball, col, and wind attack, but of course they are just modified versions of attacks
that already exist in LF2 (Like Deep's ball) so I give much credit to Marti & Starski. It didn't say who the author of the
sprite-sheet I found was, otherwise I would more than gladly give credit. :/

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Installation:

Take the sprites and put them in sprite\sys\ folder.

Take the .dat files and put them in the data folder.

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Copy and Paste the following into the data.txt:

id: 52  type: 0  file: data\Lori_&_Zim.dat

id: 250  type: 3  file: data\Lori_&_Zim_ball.dat

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She mostly uses Dark Magic and that's why most of her attack are a dark-purple color.

Current move-set:

D>A: Dark Energy Wave

DvA: Air Blade: This is just a basic spell cast for the wind element. If you press A after the Air Blade has appeared, she
will then proceed to use Dark Energy Wave. This is a good combo if you are either really far away, or real close to the
opponent. :) It actually works best at knockin' away a bunch of relentless enemies that have "lined up" to attack you. ;)
You can also use the Air Blade to plow through most of an attack like Davis' D>A and then press A to launch the Dark Energy
Wave. He'll be helpless!

D>J: Remember that mysterious power I told you about in my project thread? This is it! >8D Bahahahaa!! Anyways, this attack
is just like Julian's col (D^J) attack being that it will prefail over every other attack and if you have good enough
timing, you can use it as a shield against things such as John's Energy Disk. ;) But, since this is a powerful "Dark Magic"
attack, it will hurt the user a little as well. You receive precicely 30 damage. But it's worth it since if you use this
attack at close range, it can do up to 3 quick, consecutive hits that take a total of about 2/3 of the enemy's health! This
is another reason why I made the move hurt you as well, not just cause it's Dark Magic, but also to keep this move from
being too overpowered.

I made the id 52 so I could give some armor to her. I mean, she's riding a frickin' mini-moon for pete's sake! XD She
deserves to have some armor, lol. I would've given her weaker armor like Louis' armor, but it would've made the "Ting"
sound as if she was wearing Louis' armor. -_- Same with the Knight..

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Credits:

A-MAN - For fixing the standing, walking, etc. frames so that they'd show the sprites correctly.

Whaat - For helping me figure out why the sprites for my col and wind attack wouldn't show up at all.